Something I've been pondering about pet charms and leveling.
When Shadowlands comes out, we'll get a new form of pet charm currency. Do you think it's reasonable to expect that Polished and Shiny charms will be combined into one or the other, and of course all BFA and previous will cost that currency?
I ask because I have a LOT of shiny pet charms. If this were to happen, I could buy all my BFA battle pets after Shadowlands releases. If it has a good chance of happening, my polished pet charms would be better spent buying training stones to turn good pets into rares to boost my dungeon teams.
i doubt they're going to merge the older charms. my bet is blizz will just implement a newer charm for shadowlands and remove some of the vendor items you were able to buy with the polished charms.
but hopefully we'll see that on the beta/ptr before shadowlands goes live
I could have sworn that when BFA came out, we had a merging of Legion and Warlords pet currency, because suddenly I was able to buy all the Legion content even though I hardly had any charms for that expansion.
I'm figuring on the regular stuff, like the training stones of all sorts, will move to the new currency of course, but the pets will now be old and would be the old currency.
wod and legion had the same currencies because they didn't make a new charm for legion. i guess they didn't bother because there weren't so many new things to buy with the shiny charms in legion as there are in bfa
For those using the RLH/FF Script for wild leveling, you can use leveling pets that are level 1 if you have it come out after the second enemy death, rather than using the initial round. Leveling pet in slot 3.
If you have a wide variety of pet families to level and you need a few levels to finish them off, i recommend the Mystery Bags from the pet vendors. about every other one has 2 training stones. they cost 2 pet charms instead of 3 for a universal one. RNG is involved and i wouldn't do it if i had pets from only a couple of families to level.
I spent 100 pet charms and ended up with 65 training stones, almost all of which i can use for my current leveling queue.
For power leveling using Training with Bredda Quest in High Mountain ,I do NOT recommend using the listed strat, but using the alternative that is provided by ghostpets. It has worked every single attempt for me and has allowed me to power level pet after pet and quickly. The "staff" recommended strat has failed 10/10 times and I finally gave it up.
Re: Icespine Hatchling Lvl Pet Boost Hi all! After much trial and error, I finally made my very first tdscript of which I use quite frequently on Icespine Hatchlings right outside my Garrison in Frostfire Ridge in Draenor to boost level 1 pets to mid to higher levels. Mainly from 1 to 8 during Pet Battle Week and twice for each pet during non-PB weeks. Most of the credit goes toward the info from XuFu, first provided by Vakeetah-Dragonblight-EU (as per Grainne's back-end research on the topic), as I used Rotten Little Helper (1,1,1) to get through the first two Enemy pets of the fight. The rest I used my Darkmoon Zepellin (1,1,2) and level 1+ Battle Pet. This method is pretty fool-proof, unless you get cursed with all rare enemy pets against. Then it'll probably fail. o.o Anyway, here are my actual notes on the fight: =)
Slot #1: Rotten Little Helper (1,1,1) Slot #2: Darkmoon Zepellin (1,1,2) Slot #3: Level Pet 1+
vs Icespine Hatchling Turn1 Booby-Trapped Presents Turn2 Greench's Gift Turn3+ Club until dead vs Enemy2 Turn4+ Club until dead vs Enemy3 Turn5 Change to Darkmoon Zeppelin Turn6 Bombing Run Turn7 Decoy Turn8 Change to Leveling Pet Turn9 Change to Rotten Little Helper Turn10 Greench's Gift Turn11+ Club until dead
And here is the tdscript: ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ quit [self(#1).dead & self(#2).dead] quit [self(#3).dead]
if [enemy(#1).active] use(Booby-Trapped Presents) [self.round=1] use(Greench's Gift) [self.round=2] use(Club) endif
if [enemy(#2).active] use(Club) endif
if [enemy(#3).active] change(#2) [enemy(#3).hp.full] use(Bombing Run) use(Decoy) change(#3) [self(#2).active] standby [enemy(#3).active & self(#3).active & !self(#3).played] change(#1) [!enemy.hp.full] use(Greench's Gift) [self.round=1] use(Club) endif ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ I apologize if it's messy or if someone else came up with this method first. I just wanted to share an easier way to give your level 1 battle pets a little boost for later use during DMF and other pet battles that make it difficult level battle pets that cannot be level 1. Hope that helps! Best, ~*Sareya*~
~*Edit*~ 9/1/19 - Added Pet Slots because... duh! >.< Moved credits to bottom. Also, the reasoning behind using the Darkmoon Tonk instead of the Feline Familiar is to save on Bandages. I averaged about 5-6 fights before feeling the need to use the auto-heal or a Bandage. If Enemy #3 has the Stampede ability, don't worry if it breaks the Tonk's Decoy! Your Level 1 pet will take roughly 40% to 50% damage and will live to make the change back to Pet #1. (edited)
I don't know how to write scripts, or where the best place to post asking for one. Figured this was a good place, considering its leveling.
I am hoping someone can write me a script for my auto. I am using Leveling Pet, Bloodgazer Hatchling (Slicing Wind, Falcosaur Swarm!, Predatory Strike) & Sharptalon Hatchling (Falcosaur Swarm!, Wild Winds, Predatory Strike).
I'd like the leveling pet to start the fight with ability one (regardless of what it is), then switch to Bloodgazer (If bloodgazer is dead switch to sharptalon). Just want either it switched to, to simply spam Falcosaur Swarm!. If it gets stunned or put to sleep, to just pass that round. If it gets killed switch to the other.
Hello a great guide. Had a short question and that 2.2 Wildlife. Since my English is the bottom drawer and I do not get along with writing the script, would anyone be so nice for the possibility listed under Fastest Way for the Wild to write a script?